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Here is a list of all class members with links to the classes they belong to:
- r -
r :
PicGroupDef
readAxis() :
Shape
readFrom() :
SlvCube
,
Solutions
readNums() :
MyFile
readNumsBuf() :
MyFile
readRecentFileActions() :
MainWindow
realloc() :
UsedPieces
,
ShapePlace
realOpen() :
CubeDoc
realPaint() :
PicPainter
realSave() :
CubeDoc
realScale :
GLWidget
reArrangeFacesBFS() :
Shape
reArrangeFacesDFS() :
Shape
reCalcBldMinMax() :
BuildGLWidget
reCalcLight() :
GLWidget
reCalcProj() :
GLWidget
reCalcSlvMinMax() :
ModelGLWidget
reClacLimits() :
BuildWorld
reConnect3DActions() :
MainWindow
reg :
GameWidget::Ship
,
GameWidget::Shot
reLight() :
GLWidget
REMOVE :
BuildGLWidget
rep :
PicType
repnum :
PicType
reset() :
GrpColorDlg
,
RunStats
resetChangedFromSave() :
Solutions
resetSolves() :
SolveDlg
resetState() :
GLWidget
resetToDefaults() :
OptionsDlg
resizeEvent() :
ModelHelpDlg
,
GameWidget
resizeFromReg() :
MainWindow
resizeGL() :
GLWidget
revY() :
PicArr
right :
BoundedBlock
RmvPic() :
Cube
rmvpic() :
Cube
Rotate :
GLWidget
rotate() :
GLWidget
rotated() :
GLWidget
rotateTimeout() :
GLWidget
rotfirst :
Shape
row :
GameWidget::Ship
rt :
ShapePlace
,
SlvCube::SlvPiece
rtindx :
SlvCube::SlvPiece
rtnindx :
PicArr
rtnnum :
PicType
rtns :
PicType
run() :
PicInitThread
,
SolveThread
RunStats() :
RunStats