#include <SIDlg.h>
Collaboration diagram for SIDlg:
Public Slots | |
void | setScore (int score) |
void | setLevel (int level) |
void | updateLives (int lives) |
Public Member Functions | |
SIDlg (QWidget *parent) | |
virtual | ~SIDlg () |
Private Attributes | |
GameWidget * | m_game |
QHBoxLayout * | m_lowbar |
QPixmap | m_lifePix |
QLabel * | m_level |
QLabel * | m_score |
QList< QLabel * > | m_lives |
The easter egg is activated from CubeDoc. Most of the game is implemented in GameWidget.
SIDlg::SIDlg | ( | QWidget * | parent | ) |
virtual SIDlg::~SIDlg | ( | ) | [inline, virtual] |
void SIDlg::setScore | ( | int | score | ) | [slot] |
void SIDlg::setLevel | ( | int | level | ) | [slot] |
void SIDlg::updateLives | ( | int | lives | ) | [slot] |
GameWidget* SIDlg::m_game [private] |
QHBoxLayout* SIDlg::m_lowbar [private] |
QPixmap SIDlg::m_lifePix [private] |
QLabel* SIDlg::m_level [private] |
QLabel * SIDlg::m_score [private] |
QList<QLabel*> SIDlg::m_lives [private] |